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Using Games and Puzzles as Teaching Tools to Enhance Athletic Training Student Learning and Retention

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SKU:
827008874590*
Author:
David Berry
Published:
2010
Length:
101 minutes
Even with limited resources, athletic training educators can utilize many different types of games, puzzles, and computer-based learning activities within an academic or clinical course. For example, many puzzle activities can be created using software located on the Internet for free. Furthermore, online flashcard activities, which can be used to assist in learning and retaining course information, can also be found on the Internet for free. Educators can even involve students and excite them by assigning learning activities designed around creating a game or puzzle around childhood or popular television games. In fact, a number of popular learning activities and games have been used to foster student learning and retention. Using Games and Puzzles as Teaching Tools to Enhance Athletic Training, Student Learning, and Retention examines the use of games, puzzles, and computer-based learning activities as a means to improve athletic training student's learning. The DVD explains why nontraditional teaching strategies, such as using games, puzzles, and computer-based learning activities should be incorporated into athletic training education courses and reviews the research supporting the use of such resources in an educational setting. The DVD also discusses how to design different games and puzzles and how to identify potential resources which may be used to create game and puzzles.

Produced in cooperation with the National Athletic Trainers` Association (NATA).